![]() Here we use aframe's a-boxes, which are kind of like SVG rectsĪ fork of aframe + d3 + bl. If its a community related to gaming, it has a home here Official threads >1 month old, buy/sell/trade marketplace, gaming media fandoms, matchmaking, guilds and clans. ![]() Many thanks to over at the A-Frame slack for help getting the interaction working.ĭo get a slack invite of your own and check out the other places the A-Frame community gathersĪll the blocks with thumbnail images created during the 2016 #d3unconf The latest video game news, discussions, announcements, industry gossip, sales figures, bargains and reviews. for a nicer camera position, checkout this commit commit hash 47adcf3b99846d309bb3770a516fa917782597f7įollow the stackoverflow question how to reset camera position on enter VR? for a possible method to show a nice custom camera position in 2D mode and a glued-to-the-hmd camera position when in VRīlock a-boxes positions are closer to the origin than in previous examples so that they are within reach from in roomscale VR. In the namespace Functions are 2 more namespaces which are 'Math' and 'IO'.Math includes functions for calculations for or with Pi, Power, Squarer root and more. To use it you simply just make a reference to your project and type in the usings 'using Functions ' and your good to go. ![]() ![]() In 2D mode, press W to go back and bring the scene into view. dll which means, it can be referenced easily. Use the front-trigger on either Vive controller to pick up and inspect a block A roomscale VR scene targeting the HTC Vive
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